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Scooby doo spooky swamp ghost locations
Scooby doo spooky swamp ghost locations














Find a better time to get the Widow picture than right before the 100th one despawns.When grinding for masks in Costington's mansion, head to the upper floor balcony to get a few more Widow masks.I'll be honest, I've never had four of the same color in a row. 59:55 is a great example of ideal Velma Terminal RNG.In the El Scaryachi fight, take advantage of his water guns in phase 3 to kill the Bandidos (and get more masks) faster.There's enough space on the crate to jump from the edge of the crate to one of the pegs sticking out of the top of the building. You don't have to pull out the crate at 41:35 and 1:00:37.Faster El Fuego Diablo kills are a necessity (over 3 minutes in total of the run were spent fighting Diablos).

scooby doo spooky swamp ghost locations

If both runners do the tractor skip in El Muncho, they could save time over one of the players DOWing.If this could be avoided, 10 seconds could be saved. That totally random BS teleport at around 24:38 was infuriating.I don't know how viable throwing the bouquets back at the Widows would actually be, but the bombs do deal a large amount of damage. Try throwing the Widows' bombs back at them.40:48 resulted in a 7 second timeloss from a failed Velma Terminal.

Scooby doo spooky swamp ghost locations tv#

  • The random TV messups at 40:48, 44:23, 46:42, and 1:11:02 were problematic, to say the least.
  • scooby doo spooky swamp ghost locations

  • MORE QUICK KILLS! This is crucial when grinding for masks! Bandidos, Widows, and Weendigoes can all be quick-killed, so make sure you can get those in!.
  • Try to use this aspect to save time, but keep in mind that it takes about one second to drop out. If the 2nd player is being controlled by the AI and it gets too far away from the 1st player, the 2nd player will be teleported closer to the 1st player. The ghosts' movements run on a cycle, so if better cycles than the WR's can be achieved, it will save a decent amount of time. I noticed a lot of miscommunication during the WR run, which ended up costing time. When I mention timestamps, I'm referring to that point in the video, NOT that point in the run.) (note: this thread will be referring to the YouTube video that Bazralian uploaded to his channel. But is that possible? To answer this question, I carefully analyzed the current world record (a 3:08:36 by Bazralian and BeatMyBro101) and found the following possible timesaves: I feel like this game needs to be 100% completed by two players in sub 3:05:00.














    Scooby doo spooky swamp ghost locations